Fighting and Death
Your pet grows as your character fights and gains levels. Your pet cannot attack during a fight, but it can be attacked by other monsters and characters. Therefore, you must pay attention to your pet, defend your pet, and take care of it.
- A hit on your pet will always only take 1 vital point. When its vital points become 0, the summoning of your pet is cancelled and will be sealed (the pet icon will remain in your inventory). When this happens, you cannot summon your pet for a period of time. If the vital points are reduced but not sealed, they can be recovered by feeding your pet magical herbs you gather from the farms located on Iris.
- Sealed time depends on the pet level; 1Lv ~ 20Lv = 5 hours (game time); 21Lv ~ 40Lv = time); 41Lv ~ 60Lv = 17 hours (Game Time). Summoning is blocked during this time.
- A sealed pet can be released, if a character hunts for this amount of time. Killing monsters of a lower level than the character is not considered a hunt.
- Also, you can pay Nas to the Pet Trainer to release the seal immediately. The required amount of Nas increases as the level of a pet increases.
Skills and Training
A pet has levels, and it can level-up by acquiring experience while the owner fights. Leveling-up gives a pet a ‘technical point’, which it can use to learn skills through training (1 point per level). Your pet can learn skills from the Pet Trainer in Juno, within the town of Randol. Passive skills will apply to the pet and the character who summons the pet.
Compatibility and Hungriness
When a pet is summoned and spends time with the character its compatibility level increases. The more time the pet spends summoned, the hungrier it gets. You can check your pet’s hungriness and compatibility level while your pet is summoned in the pet’s status window. These values play the following roles:
Table 1 - Degrees of Starvation & Sympathy And Vital Power
Degree Of Starvation
(Yellow Bar) |
When a pet is summoned (place in the inventory slot), it will get hungry. A pet will stop moving if its hungriness becomes 0. Feed your pet mining products (quality stone, imperfect stone, and flawed stone) to make it less hungry (higher level products are more filling). To feed the item to a pet, just double click on the stones in your inventory window while the pet is summoned. |
| Degree Of Sympathy |
Sympathy is decided by how often and how long a pet spends time with its owner. It increases while a pet is summoned, and it decreases while it is not summoned. If it is decreased, the efficiency of acquired passive skills decreases. This can be recovered by feeding it charged products (gamma wave, epsilon wave, zeta wave). |
Vital Power
(Red bar) |
A Pets Vital Points can be recovered by feeding it herbs (green herb leaf, herb stem, yellow herb leaf). |
Mount training A pet is a baby when it is summoned at level 1, and it grows larger when it reaches level 16. When the pet’s level is 31 or higher, it can be trained as a mount by the Pet Trainer. This training allows the pet to have its final growth spurt into an adult. This transformation will make all the acquired skills reset, but will put all of the technical points back into its skill point pool. Moreover, further leveling-up is blocked. Therefore you must choose wisely when to train your pet into a mount. Pets trained as mounts will provide faster movement, and bring about chances to learn new skills and techniques.
Table 2 - Comparisons in skills of a pet versus mount
| Pet |
Increase Power |
Increase the owner’s attack power |
| Increase Armor |
Increase the owner’s defense power |
| Magical Power |
Increase the owner’s magical offense |
| Magical Defense |
Increase the owner’s magical defense |
| HP Up |
Increase the owner’s maximum life |
| MP Up |
Increase the owner’s maximum mana |
Mount Animal |
Crying (horse) |
Taunt enemies into fighting |
| Offensive hauling (horse)
|
Improve the attack power of party members |
| Defensive Hauling (horse)
|
Improve the defense power of party members |
| HPMP Up (horse) |
Improve the owner’s life and mana |
| Dragon Roar (dragon) |
Curse enemies to decrease their attack speed and moving speed |
| Dragon Breath (dragon) |
Attack enemies with wide range flame |
| Dragon Poison (dragon) |
Attack enemies with wide range poison |
| Live Regen (dragon) |
Improve the owner’s life regeneration |
Unique items of pets
You can kill your own pet to harvest unique raw materials from it. The raw materials are acquired randomly, and a higher level pet generates higher level raw materials. Bring these raw materials to a Pet Trainer and he will make Pet Unique Weapons and Armor through combining the materials. Generally, materials from horses make unique armor of each class and those from dragons generate unique weapons. Moreover, pet unique armor has two types of combination materials. B type materials (high quality material) have higher success rate on combining than A type materials. Table 1 - Pet unique weapon (raw materials)
| Class |
Name of armor |
Combining item 1 |
Combining item 2 |
Combining item 3 |
| 1-H knight sword
|
Dragon Flame Sword
|
Dragon Scale |
Dragon Marrow |
Dragon Tooth |
| 2-H knight sword
|
Dragon Sword
|
Dragon Marrow
|
Dragon Tooth |
Dragon Eye
|
| Titan Sword
|
Dragon Blade
|
Dragon Tooth |
Dragon Eye |
Dragon Wing |
| Titan Axe
|
Dragon Axe
|
Dragon Eye |
Dragon Wing |
Dragon Pulse |
| Healer wand
|
Dragon Wand
|
Dragon Wing |
Dragon Pulse |
Dragon Tail |
| Healer Bow
|
Dragon Bow
|
Dragon Pulse |
Dragon Tail |
Dragon Blood |
| Mage Wand
|
Dragon Stick
|
Dragon Tail |
Dragon Blood |
Dragon Heart |
| Mage Staff
|
Dragon Staff
|
Dragon Blood |
Dragon Heart |
Dragon Brain |
| Rogue Dagger
|
Dragon Dagger
|
Dragon Heart |
Dragon Brain |
Dragon Tendon |
| Rogue Crossbow
|
Dragon Armlet bow
|
Dragon Brain |
Dragon Tendon |
Dragon Bone |
| Sorceror Scythe
|
Dragon Scythe
|
Dragon Tendon |
Dragon Bone |
Dragon Scale |
| Sorceror Fallarm
|
Dragon Rod
|
Dragon Bone |
Dragon Scale |
Dragon Marrow |
Table 2 - Knight mare armor (pet unique armor) materials
| Type of Armor |
Required Material |
Combining
item 1 |
Combining
item 2 |
Combining
item 3 |
| Unique Helm
|
Material A |
Horse Hoof |
Horse Tail |
Horse Tendon |
| Material B |
Horse Mane |
Horse Molar Tooth |
Horse Tendon |
| Unique Shirt
|
Material A |
Horse Molar Tooth |
Horse Blood |
Horse Tendon |
| Material B |
Horse Skin |
Horse Tail |
Horse Tendon |
| Unique Leggings
|
Material A |
Horse Hoof |
Horse Molar Tooth |
Horse Tendon |
| Material B |
Horse Bone |
Horse Blood |
Horse Tendon |
| Unique Boots |
Material A |
Horse Tail |
Horse Blood |
Horse Tendon |
| Material B |
Horse Bone |
Horse Hoof |
Horse Tendon |
| Unique Gloves |
Material A |
Horse Tail |
Horse Blood |
Horse Tendon |
| Material B |
Horse Mane |
Horse Hoof |
Horse Tendon |
| Unique Shield |
Material A |
Horse Hoof |
Horse Blood |
Horse Tendon |
| Material B |
Horse Skin |
Horse Molar Tooth |
Horse Tendon |
Area Restrictions for Pet Summoning
Pets cannot be summoned to all areas in Iris, but is not visible in villages, towns, dungeons or siege areas even when summoned. You still can still check the status window of a pet, and even though it is not visible, the skill effects are still applied.
Table 1 - Regions allowed summoning a pet
| |
Summoned Region |
Village |
Dungeon |
Personal Dungeon |
Field |
| Pet |
Possibility
to summon |
Can Summon but not Visible |
Can Summon but not Visible |
Cannot be Summoned |
Can Summon and is Visible |
| Mount |
Possibility
to summon |
Can Summon and is Visible |
Cannot be Summoned |
Cannot be Summoned |
Can Summon and is Visible |