| Character Beginning Status |
| HP |
MP |
Physical Damage |
Magical Damage |
Physical Defense |
Magical Defense |
| 110 |
108 |
10 |
19 |
3 |
0.5 |
| Second Job Change |
| Archer |
Cleric |
Weapon: Bow
Required Level: 31
Required Skill: Double Stingshot Level 5
Required Gold Coins: 50,000 |
Weapon: Wand
Required Level: 31
Required Skill: Double Stingshot Level 5
Required Gold Coins: 50,000 |
| Strength: Increase damage, defense and encumbrance limit. |
Strength: Increase damage, defense and encumbrance limit. |
| Dexterity: Increase hit rate and evasion. |
Dexterity: Increase hit rate and evasion. |
| Intelligence: Increase in magical defense. |
Intelligence: Increase in magical defense. |
| Constitution: Increase HP,MP and potion efficiency. |
Constitution: Increase HP,MP and potion efficiency. |
Bonus Stat: Dexterity |
Bonus Stat: Intelligence |