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Healer

As opposed to the Mage, the Healer coaxes the Void to restore and heal. Parties stalwart, Healers are always in demand in parties and armies due to their affinity which magical healing. They get their powers through the heritage of their Elven blood and culture, which participated in the war on Apollon's side.

But still, the Healer is not one made for the thick of battle, and relies heavily on her team mates to get her out of mortal danger.

Character Beginning Status
HP MP Physical Damage Magical Damage Physical Defense Magical Defense
110 108 10 19 3 0.5

Dual Class Status:

Second Job Change
Archer Cleric
Weapon: Bow
Required Level: 31
Required Skill: Double Stingshot Level 5
Required Gold Coins: 50,000
Weapon: Wand
Required Level: 31
Required Skill: Double Stingshot Level 5
Required Gold Coins: 50,000
Strength: Increase damage, defense and encumbrance limit. Strength: Increase damage, defense and encumbrance limit.
Dexterity: Increase hit rate and evasion. Dexterity: Increase hit rate and evasion.
Intelligence: Increase in magical defense. Intelligence: Increase in magical defense.
Constitution: Increase HP,MP and potion efficiency. Constitution: Increase HP,MP and potion efficiency.

Bonus Stat: Dexterity

Bonus Stat: Intelligence

 

 
 
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