- Index
 
Game Playing Guides
 
- Game Introduction
- User Interface
- Game FAQs
- Game Characters
- Healer
- Knight
- Mage
- Rogue
- Titan
- Sorcerer
- Party System
- Guild System
- Guardian System
- Quest Lists
- Pet System
- Class Skills
- Game Items
- Monsters/NPCs
- MoonStatue
- Game Maps
- Game Guides
 
Guild - GottscheProject
- Members
- Forums
- Ventrilo Server Info
- Photo Gallery
 
 
- Game Information -
- GM & GS Status
- Server Status
 

Rogue

Honor, principle, Loyalty. These are not the words to describe a Rogue. Rogues value practicality above all things, to do whatever it takes by any means necessary to get the job done. Masters at deception and all things sneaky, expect a rogue when you don't. Not quite the brute fighting force that they despise, Rogues employ a more subtler means of getting things done, a cut here to bleed to the enemy, a cut there to slow the enemy down, then the quick leap out of enemy attack range, a rogue is the personification of "Catch me if you can". Just one thing, thought, don't get caught.

Character Beginning Status
HP MP Physical Damage Magical Damage Physical Defense Magical Defense
130 56 19 10 3 0.5

Dual Class Status:

Second Job Change
Assassin Ranger
Weapon: Dagger
Required Level: 31
Required Skill: Invisibility Level 5
Required Gold Coins: 50,000
Weapon: Crossbow
Required Level: 31
Required Skill: Invisibility Level 5
Required Gold Coins: 50,000
Strength: Increase damage, defense and encumbrance limit. Strength: Increase damage, defense and encumbrance limit.
Dexterity: Increase hit rate and evasion. Dexterity: Increase hit rate and evasion.
Intelligence: Increase in magical defense. Intelligence: Increase in magical defense.
Constitution: Increase HP,MP and potion efficiency. Constitution: Increase HP,MP and potion efficiency.

Bonus Stat: Dexterity

Bonus Stat: Dexterity

 

 
 
  Copyright © 2006 James V. Meis Graphic Designer. All rights reserved.  Site Designer.